Hey all,
Firstly, for all those who visit the site, sorry for the lack of updates! We have been so driven to get our vision off the ground that this took a backseat to the madness. But I assure you, it will be more frequent from now on!
Before I jump into what we’ve been doing in the first weeks of production, I’d like to point out a few things about ‘Hench.’
- ‘Hench’ is built using the Unreal 3 Engine
- You play as an evil henchman who must collect ghosts to feed to his Master
- ’Hench’ has a cel-shaded, dark and twisted art style
For a more details about ‘Hench’ visit the About ‘Hench’ page on the side.
Very shortly, we will update you about the challenges of learning the Unreal 3 Engine, learning how to make cel-shaded look in Unreal 3, level design, art styles, and game mechanics.
Cheers,
Kyle Jensen
Project Manager for Misfit Interactive
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